Saturday, November 22, 2025

Maximizing Player Speed and Acceleration in eFootball

Since Konami introduced the Passing Game feature to eFootball users, player play styles have undergone significant changes.

Current passing games or link-up play tend to rely on player speed and acceleration, including both low and long passes, as well as shooting power.

Speed and acceleration are part of a player's attributes that influence their strength statistics.

Konami defines speed as how fast a player can run and influences movement and dribbling. Acceleration, on the other hand, indicates the speed of acceleration and influences movement and dribbling.

Player speed and acceleration statistics can be changed as needed (except for players whose cards are Trending).

For example, the Epic edition of Ruud van Nistelrooij boasts speed and acceleration stats of 76 and 74, respectively.

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If the Attacking Instinct booster is added, his acceleration stat increases by one point to 75.

If the team is managed by Fabio Capello, Ruud van Nistelrooij's speed and acceleration stats become 78 and 77, respectively.

To maximize his speed and acceleration stats, he must divide his Progress Points by 14 and 12 points, respectively.

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The remaining Progress Points can be distributed among the player's other attributes.

Which is more important, speed or acceleration? The answer depends on the player's position.

If the player is a striker, acceleration should be the priority. For defenders, speed is the priority. However, these two factors are not exact sciences, so a balance is needed.

So that's a simple thing about maximizing a player's speed and acceleration.

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